Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Introducing the economy in virtual world


We discussed how to exchange or trade items with other players. The flow of the items in virtual world forms an economy system. It can be a simple economy system or a complex one depending on the virtual world design.

For example, a virtual world may let players farm together. The players plant the seeds items and harvest the product item, and sell it to the system. This virtual world does not allow any item exchange between players. The money they earn from the farming product can be spent on buying new clothes, new cars, or new houses. Those cars or houses are designed for the system to reclaim the money from the users. This is a simple economy system and the world focuses on giving the users fun in farming.

Take a look at a complex economy system. A virtual world may allow players to equip their avatars with weapons and armor. They can collect woods and rocks to create weapons themselves. They can exchange or trade items with other players. The...