Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – creating a hallway and a second room


At this point, you should be able to create a second room and a hallway without any more guidance, but I'll take this opportunity to show a few more tricks. Save your work, and then save it as a new file, DM-CSGTest04.udk.

We'll create the second room first, and then the hallway.

Instead of building the second room from scratch, let's select the first room and everything in it, and then clone it over. In one of the 2D views, ctrl+alt+drag a selection box around the entire room. We want the player start and the light too, which will be useful later.

Then alt+drag on the Move tool to copy the room over to the right side.

Press the Rebuild Geometry button, go to Unlit mode, and you should see both rooms in your 3D view. Remember that there are no lights outside, so the outer surfaces will show up black.

Time to create the hallway. We could clone a room again and shrink it down using the geometry editor tools, but let's build it from scratch...