Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – a basic elevator/door


  1. The first thing you need to do is select the static mesh you wish to use in the content browser, then right-click somewhere in a viewport, and add it as an InterpActor:

  2. Next, open up Kismet. A button with a green K in the top toolbar:

  3. Keep the InterpActor you just made selected in the viewport. Then in the Kismet window, right-click the large empty gray space in the middle and click New Matinee:

  4. A Matinee block is added. Double-click this block to open the Matinee sub-editor. Right-click in the dark gray space in the center-left of this window and click Add New Empty Group:

  5. Right-click the NewGroup that you just made and then click Add New Movement Track:

  6. Move the timeline to another position; in my example, it was moved to 3 seconds by clicking in the dark gray space at the bottom of the timeline. Press Enter to add a key to the current position. Keys are positions that the engine remembers. Note how you can increase or decrease the length of the matinee...