Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – applying materials


Let's add textures/materials to the terrain.

  1. Switch the viewport back to a textured view and go to the generic browser. Find a material that you like, select it in the generic browser, and return to the Terrain Editing Mode window.

  2. In the Terrain Editing Mode window, right-click the big empty space at the bottom, below where it says Height Map, pick New Layer from material (auto-create), and enter a name.

  3. Select another material in the generic browser, and do this one more time so you have two layers as shown in the next screenshot. If it asks for a package and layer name, as some versions do (UT3), ensure that your package name is the same as your level name, to embed the material information inside the level itself. UDK will ask for a name twice: one for TerrainLayerSetup and one for Terrain Material. Enter two different names for the two, but the same package name. If your level is named Layouttest754, your package too should be named the same. The layer...