Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – placing pickups


So you can run around your level and shoot stuff, but without weapon pickups, health, and armor, the level feels kind of dull. We can get at all of the weapon pickups and a lot of other good stuff through the Actor Class browser.

  1. Open up your generic browser and click on the tab labeled Actor Classes at the top of the window:

  2. Finding pickups in the list is hard unless you know where to look. They're all hidden under the Navigation point. That's because, from a code standpoint, they're all based-off of the code that knows how to create paths. Open up Navigation point, then Pickup Factory, then UTPickupFactory. You'll start to see some of the things you're looking for, such as a Weapon Pickup Factory. You can open up subfolders to get at other object types, such as Ammo, Armor, Health, Powerups, and Weapon Lockers:

  3. Select one of the bold items (say, UTPickupFactory_HealthVial):

  4. Now right-click in the world, and then click on Add UTPickupFactory_HealthVial Here...