We learned a lot in this chapter. Specifically, we covered the following:
How to create a simple text sequence that will appear at the beginning of the level
How to create a basic UIScene with an image and text that will appear before the match begins
How to create a basic cut scene with two different cameras, an event triggered along the way, and a fade in and out
So we have a basic understanding of complex event sequences, like creating text that appears at the beginning of a player spawn, or creating a UIScene, which displays images and text before the game commences. UIScene is a sub editor that is responsible for everything to do with the interface, all menus, the HUD, text displayed during the game, and so on. In the final chapter, we will be looking at materials and how to create our own materials.