Let's say the art director comes to your desk and shows you a concept of a monster to be created for the game project that you're working on. As always, there's little to no time for this task. Don't panic; just sketch it with ZSketch in no time. Let's see how this works:
1. Pick a new ZSphere and align its rotation by holding Shift.
2. Set your draw size down to 1.
3. Activate Symmetry on the X-axis.
4. The root ZSphere can't be deleted without deleting everything else, so the best place for this would be in the pelvis area.
5. Start out to create the armature or skeleton from the root ZSphere, commencing from the pelvis to the head, as shown in the next screenshot. Similar to the human spine, it roughly follows an S-curve:
6. Continue by adding the shoulders. A little trick is to start the clavicle bone a bit...