Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - unwrapping the creature with UV Master


UV Master produces decent UV-layouts for organic meshes in a very short time. It is a good starting point and you can still tweak the result in another application, if you like to.

For a quick UV-layout, follow these steps:

  1. 1. Go to http://www.pixologic.com/ZBrush/downloadcenter/Zplugins/ and download UV Master for ZBrush.

  2. 2. Extract it and put its contents, the UVMaster_4.0.zsc and the UVMasterData_4.0-folder, into your installation path: \ZBrush 4.0\ZStartup\ZPlugs folder.

  3. 3. Restart ZBrush.

  4. 4. Open your new mesh with optimized topology and all the transferred details.

  5. 5. Switch to the lowest level of subdivision.

  6. 6. Open the Zplugin palette in a tray and expand the UV Master subpalette.

  7. 7. Go to Zplugin | UV Master and click on the Work On Clone button.

  8. 8. Go to Zplugin | UV Master and click on the Unwrap button, which will automatically unwrap your model.

  9. 9. Navigate to Zplugin | UV Master and click on the CheckSeams button to see where...