Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we learned a lot about creating a low-poly from a high poly and how to project the details back to our new in-game mesh. Most importantly, we learned how to make a high-polygon model first and do the low-poly afterwards, which gives us another workflow at hand we can choose from. Specifically, we learned:

  • We get more creative freedom during the modeling process if we do the technical work like retopologizing and unwrapping at the end. Go wild first and clean up afterwards.

  • To make models that work well in animation, we should add edge loops in important areas when retopologizing.

  • To transfer details from one mesh to another, we can use projection.

  • To get full control, we can even project details by hand using the ZProject brush.

  • To apply a texture to a model, it needs UV-coordinates, which can easily be created with UV Master.

  • When creating UV-layouts, we have to deal with three problems:

    • The amount and placement of cuts

    • Stretching

    • Readability of the layout