Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - creating the clamshell


Let's continue by creating the clamshell with ShadowBox:

  1. 1. Add a new subtool and work out the shape in ShadowBox, as shown in the next image. Use the MaskCircle brush and erase parts with Alt. In the second step, modify the masks by hand with the MaskPen brush and symmetry:

  2. 2. Duplicate the subtool that we just created and alter the masks, as shown in the next image to create a stabilizing element for the claw. Don't forget the small hole at the top:

  3. 3. Exit ShadowBox on both meshes and make each mesh a polygroup by going to Tool | Polygroups and click on the Group Visible button.

  4. 4. Clean up the rounded edges of both with the ClipCurve brush, as shown in the next image:

  5. 5. Clean up the hole with the ClipCircleCenter brush while holding Alt, as shown in the next image:

  6. 6. Let's add some details to the stabilizer. Add some subdivision levels, activate symmetry, and mask the topmost part, as shown in the next image. Clip it so that the unmasked area...