In this chapter, we've brought together many techniques we learned earlier such as clipping, using masks, and how to sculpt mechanical surfaces. Specifically, we covered:
When modeling semi-realistic mechanical objects, we tried to give each part an understandable meaning, so that the viewers will accept it.
We've learned how combining techniques can lead to amazing results. Combine the Tracks brush with alpha tiling and get a cable brush.
We can create impressive patterns in no time by painting with grabbed geometry.
That's it! You've successfully mastered the last tutorial of this book. Now you should have all the tools at hand to sculpt almost anything you could imagine. With ZBrush the sky is the limit.