Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - navigating in 3D space


To better learn the controls, let's try to navigate in 3D space. If you're using a pen tablet, a left-click means touching the tablet with the tip of the pen.

  1. 1. Before we start, we have to load a model to navigate around. Open the Lightbox by clicking its button, which is also labeled Lightbox, as shown in the next screenshot:

  2. 2. In the Lightbox that opens, choose the DefaultCube.ZPR by double-clicking on it.

  3. 3. If prompted, choose not to save any changes. Left-click anywhere on the cube to start sculpting by pushing the surface outwards.

  4. 4. When holding Alt while left-clicking, it will inverse the direction and push the surface inwards.

  5. 5. Left-click and drag on one of the three buttons Move, Scale, and Rotate to navigate in your 3D Scene. They are located on the lower right side of the shelf, as shown in the next screenshot.

  6. 6. If something goes wrong, just reload the default Cube from Lightbox.

  7. 7. Because we'll navigate all the time when modeling...