Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - starting the spooky tree with ZSpheres


  1. 1. Enter Draw mode by pressing Q on your keyboard and draw another ZSphere onto the first one by left-clicking and dragging.

    Note

    Use Edit | Undo (Ctrl + Z) or Edit | Redo (Ctrl + Shift + Z) to revert or redo any changes to your model. In the Edit panel, the respective buttons also display how many undos or redos are currently available.

    It's easier to work with ZSpheres with your Draw Size set to 1, so you don't accidentally affect any neighboring ZSpheres. You can set your draw size in the shelf at the top, but it's faster to use the hotkeys — Spacebar or right-click. This will bring up the Quick menu at your cursor, where the most important functions are located, like the Draw Size. This menu allows you to do most of the work without needing to refer to the interface all the time.

    When creating the first sphere, which is the root sphere, bear in mind that it should be somewhere in the middle of the trunk because we can't delete...