Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've started and finished our rough model of a spooky tree, ready to be sculpted in the next chapter. In this chapter, we saw that :

  • We can directly start our models inside ZBrush with ZSpheres, which is fast as lightning.

  • Working with ZSpheres mainly relies on four functions: Draw, Move, Scale, and Rotate.

  • Every time we're not satisfied with an action, we can just undo or redo it.

  • Placing the root sphere in a strategic location is important.

  • We can convert ZSpheres into a polygonal mesh using the Adaptive Skinning method and learnt how to fix topological errors that might pop up.

Now that our rough model is ready, let's start with the sculpting part in the next chapter.