In this chapter, we've started and finished our rough model of a spooky tree, ready to be sculpted in the next chapter. In this chapter, we saw that :
We can directly start our models inside ZBrush with ZSpheres, which is fast as lightning.
Working with ZSpheres mainly relies on four functions: Draw, Move, Scale, and Rotate.
Every time we're not satisfied with an action, we can just undo or redo it.
Placing the root sphere in a strategic location is important.
We can convert ZSpheres into a polygonal mesh using the Adaptive Skinning method and learnt how to fix topological errors that might pop up.
Now that our rough model is ready, let's start with the sculpting part in the next chapter.