Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - sculpting the tree on the next level


  1. 1. If you haven't already added the third subdivision level to your tree, do so now by clicking on the Divide button under Tool | Geometry. Leave the Smt option activated, since some smoothing at this level is just fine. Our model should now look somewhat similar to this:

  2. 2. Use the Clay Tubes brush to define the flow of the roots more. Compared to the Standard brush, the Clay Tubes brush builds up more flat volumes, like the next figure shows. We'll use this brush quite a lot, especially for building up the bark structure at a higher subdivision level. When holding Alt, the Clay Tubes brush also gives nice flat holes, ideal for snags:

  3. 3. If we want to narrow a crack for example, we can use the Pinch brush, as shown in the next screenshot:

  4. 4. Build up hierarchies of roots to define where the surface (the flow of the bark) will be broken.

  5. 5. Use the Move brush to define the tips of the branches, so they look broken. The detail of the branches...