Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


We've finally finished our spooky tree by texturing it. This was even easier than sculpting the tree, wasn't it?

Let's see what we've covered in this chapter:

  • We saw that Polypainting relies on vertices, thus the amount of detail depends on the amount of vertices available.

  • Choosing a non-colored material helps us see the polypainted colors better. The Flat Material displays colors only, which helps us judge the color range better.

  • By masking areas of our mesh, we can exclude parts of it from our painting or sculpting.

  • We can take advantage of our sculpted details using the Mask by Cavity option. This way we can quickly establish a basic color scheme for our meshes.

  • The brushes behave quite similar when used for Polypainting. Simply turn off Zadd and turn on Rgb instead to polypaint with them.

  • The Rgb Slider determines the opacity of the color that is applied when filling or painting the mesh.

  • We can make use of the masking features on the fly with Auto Masking.

  • Finally, we used Ambient Occlusion...