Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - moving the ground floor with Transpose


Now that we've appended our ground floor, let's use the Transpose tool to move it into position.

  1. 1. Under Tool | SubTool click on the newly appended circle to make it the active subtool, as shown in the next screenshot. The tree should now appear darker and the circle, lighter:

  2. 2. Activate Transparency, which can be found either in the shelf of the default screen layout or in the Transform palette Transform | Transp. This renders all inactive subtools semi-transparent, revealing the active subTool, which is of great help when working with overlapping subtools.

  3. 3. Now let's rotate the circle, so it looks more like a ground floor, than like a traffic sign. Open the Deformation subpalette from the Tool palette. Here we can find a slider to Rotate our object.

  4. 4. We can specify on which axis the rotation will be applied by using the three toggles for X, Y, and Z on the right hand side. Since we want to rotate only around the X-Axis, switch...