Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


We've finished our first environment scene by now, without any need to leave ZBrush. Quite easy, wasn't it?

We discussed in detail:

  • How we can easily add additional meshes as subtools.

  • How transpose helps us move, scale, and rotate our objects in the scene. The Action Line has various functions to accomplish that, like acting as a hinge when rotating around one endpoint. This is very useful, when rotating an arm for example, just place one endpoint on the shoulder joint and rotate the arm around it.

  • How we can also start meshes from "primitives" like a Cone3D or even combine multiple ones with the ReMesh All function. We can use their initialize settings to control the initial shape before converting it to a Polymesh3D for sculpting.

  • The Deformation subpalette provides us with another possibility to move or deform objects.

  • How radial symmetry helps us to create ornaments or other objects, with radial symmetry in no time.

We've finished the whole environment of the tree in this chapter,...