Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've learned a lot about texture coordinates and modeling in-game meshes. We've covered in detail:

  • How to use the .obj format to exchange models, including texture coordinates between ZBrush and other applications

  • How to to keep the polygon count and the texture size at a minimum to increase performance

  • How to break down complex objects into smaller tasks

  • How to handle in-game meshes by keeping as many quads as possible because quads are easier to work with and lead to much cleaner results in ZBrush than triangles

  • How Unwrapping creates UV coordinates we can use to apply textures to our object

After completing the low-poly mesh, let's start sculpting our second game model right away, in the next chapter.