Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Layers


Before starting to take the mesh apart, let's create a layer, so we can jump back to our original work easily. Layers are also very useful if we have to do an object in several states, like for example intact, damaged, and wrecked. We can add a layer for each and quickly switch between them. Also if we want to try out something, we can do it on a layer without losing the original work.

Layers are located under Tool | Layers. We can add a new layer by clicking on Tool | Layers | New with our model at its highest level of subdivision. So to add damages and finest details, make sure to step up to the highest level of subdivision before adding a new layer.

If we create a new layer, it automatically switches to record mode. This will record everything we do from now on, to that layer. If we click next to the record icon, we can toggle recording off. Out of recording mode, layers work very similar to Subtools, having an eye icon to toggle the visibility. Only one layer can be in recording...