Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


That's it, we've finished our second model, the Pioneer Drone. While creating the drone, we learned a lot about hard surface sculpting. Your future modeling tasks will either be organic like the tree, technical like the drone, or a combination of both.

In detail, we've covered:

  • When importing meshes, we can organize them in Polygroups by surface continuity, UV coordinates, or both.

  • We can divide models with or without smoothing on, depending on our needs.

  • Masking is very powerful in ZBrush. We can drag, paint, or erase Masks, even by using brushes.

  • Polish brushes behave differently depending on the pressure we apply with our pen tablet.

  • Trim brushes allow for a more freehand way of sculpting hard surfaces.

  • Planar brushes easily flatten parts of our model.

  • We can combine brushes with useful features like Line or LazyMouse.

  • Alphas and Stroke types open up huge possibilities for sculpting with brushes.

  • If something goes wrong on a symmetrical model, we can use SmartReSym to fix that.

  • Finalizing...