Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Playing animations on entities in the Track View


In most cut-scenes, it is far easier to bring in authored animation on characters and even objects from a DCC tool such as 3ds Max.

To be able to play these animations back in the Track View is a valuable tool as it allows for more customization in what they want to achieve.

Getting ready

You must have created a new cut-scene in a level and added a camera to it.

How to do it...

Let's play some animation on an entity in the Track View:

  1. Add an object of interest to the scene, for the camera to focus on.

  2. In this example, you will add a human character, with a simple animation.

    Note

    For characters in cinematics, an AnimObject is used, as opposed to an AI Entity, for performance reasons. Also, because an AnimObject doesn't have AI, the AI system won't conflict/fight with the Track View system.

  3. Select the AnimObject in the RollupBar and drag it into the level. With the AnimObject selected, click Entity Properties in the RollupBar and set the string of the...