Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Animating a camera in the Track View


This recipe will take you through adding a camera to a Track View sequence and animating it. We will create a flythrough of our level using some basic animation techniques and then play it back in the editor.

Getting ready

To follow this recipe, you should have created a new Track View sequence with a director track already added.

How to do it...

Having added a new track view sequence and a director node, we need some objects to direct:

  1. First navigate to the misc section in the rollout bar and click-and-drag the camera entity into the level.

  2. This will create a wireframe preview of the camera's view. You can move this object in the world as you would with any other entity.

  3. Rename this camera to cinematic_camera1. At this point, you should adjust your view to be able to quickly preview the actual camera view.

  4. You can do this by configuring your viewport layout to have a camera and perspective view concurrently.

  5. For this example, however, we will only animate the...