Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Rock slide


In the wrecking ball recipe, we looked at using a RigidBodyEx sphere model to use as our wrecking ball. In this recipe, we will use that same RigidBodyEx as the basis for a rock analog and clone it a few times so we can build our landslide.

Getting ready

  • You should have completed the Wrecking ball recipe

  • Open My_Level.cry within the Sandbox

How to do it...

  1. Begin by creating a terrain hill about 30 meters in height with a slope of about 35-45 degrees.

  2. Copy and paste the house that was used from the Wrecking ball recipe and place it at the bottom of the hill.

  3. Next, select the sphere RigidBodyEx from the Wrecking ball recipe and clone it and place it more than half way up the hill. Also, change the following properties on the sphere:

    Resting = False

  4. Next, clone the RigidBodyEx five times and stack them on the hill like a carton of eggs. Make sure they are tight and are also touching each other (this will make sure they all get activated physics when triggered).

  5. Last, place the breakable...