Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Making caves with Voxels


In this recipe, we will explore the basic uses of the Voxel object and how you can create caves in the cliff sides of your terrain.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Adjust a section of your Heightmap, so that you have a mountain side to make a cave from

  • Complete Terrain Texture Setup and paint the mountain side

How to do it...

  1. From the RollupBar, open the Objects tab.

  2. Click the Misc button.

  3. Select VoxelObject.

  4. Place the VoxelObject a little towards the side of the mountain, as seen in the following screenshot:

    Note

    DO NOT rotate or scale the Voxel object.

  5. Select the Voxel object and click Copy Terrain into Voxel.

This has now copied the shape of your terrain into the Voxel. You may not see the differences yet, but we will now cut a hole into the mountain using the Voxel Painter to create a cave:

  1. Go to the Terrain tab in the RollupBar.

  2. Select Voxel Painter.

  3. Select Soft Subtract.

  4. Set your Brush Radius to 15.

  5. Click once around the centre...