Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Creating a night scene with time of day parameters


In this recipe, we will be creating a night scene utilizing the advanced parameters of time of day.

Getting ready

You should have Forest.cry open in the Editor.

How to do it...

Let's create a night time atmosphere for our level:

  1. Open the time of day editor.

    Note

    You can back up your time of day as a .tod file with the export time of day tool.

    As we will only be worrying about the important values that will pertain to creating a night scene, let's reset the current values.

  2. Click reset values.

  3. Set the time of day to 21:00, which we can safely call night.

    You will notice that the sun goes below the horizon but we can now adjust the position of the moon texture, which – for all intents and purposes – will be used as the "sun" in our night scene.

  4. The first value we should change is the moon color in the Night Sky Multiplier section of the time of day dialog.

  5. Set the moon color to 2. Now that the moon is visible we must adjust the moon texture's position...