Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Creating a photo realistic ocean


In this tutorial, we will create our own custom ocean material and apply it to a level. As the ocean is commonly used in games as an interactive game play element, we will also cover the underwater fog settings to make underwater game play enjoyable for our player.

Getting ready

The Live_Create_Small level should be open in the Editor. Your Time Of Day dialog should be open in the editor and set to a time of 0630. You should also set it to a very high specification to observe the advanced tessellation features.

How to do it...

Let's create a new photo realistic ocean for the level:

  1. First, to see the currently applied ocean material, open the Environment tab in the RollupBar.

  2. Under the Ocean parameter you will see four parameters.

  3. First, let's apply our own material.

  4. Click on the browse button in the Ocean material parameter. This will open the currently applied material.

  5. Create a new material and name it my_ocean.mtl and save it under your root directory /materials...