Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Generating the AI navigation


Even though you've placed an AI down on your level, the AI may not react to the player's presence when going into game mode. For that to happen, the AI needs some sort of Navigation for it to trigger its basic states. This recipe will show you how to generate the AI navigation.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. On the top main toolbar, click AI | Generate All Navigation.

How it works...

As simple as this is, this step is essential for working with AI, due to the fact that this recipe needs to be repeated every time there is a change in the AI's navigation such as modifications to forbidden areas, forbidden boundaries, cover spots, smart objects, interior navigation, and so on. With that said, get used to regenerating the AI's navigation a lot.

There's more...

You can generate the AI triangulation by clicking on AI | Generate Triangulation.

Generating AI triangulation

This method of generating the AI navigation...