Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Debugging the AI triangulation


In this recipe, we will be showing you how you can debug the AI's triangulation through certain cvars.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Complete the previous recipes with the basic AI

How to do it...

  • ai_debugdraw 1: Shows the basic information for all AI within the level (Behaviors, Actions, Target, Stance, and so on).

  • ai_debugdraw 74: Shows both the interior navigation nodes as well as the terrain triangulation with the current AI navigation information (generate the AI navigation to update this information).

How it works...

Utilizing both the debug methods will allow the designers to identify where the AI is going and how the AI is utilizing the triangulation that was generated within the level.

See also

  • The Placing the enemy AI recipe

  • The Generating the AI navigation recipe

  • The Forbidden boundaries recipe

  • The Forbidden areas recipe

  • The Setting up the interior navigation recipe