Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Creating textures using CryTIF


The textures we will create throughout the course of this book will be created in Photoshop and will be stored in the TIF image format saved using the CryTIF plugin.

CryTIF is a Photoshop plugin developed by Crytek that can load and save merged Photoshop images as .TIF files. When saving the .TIF file, the plugin calls upon the Resource Compiler to display a dialog to the user where the compression settings can be selected. The settings that get chosen in the dialog are stored as metadata on the TIF file.

It's important to realize though that the .TIF format images are not used directly in the engine but are rather converted to a more optimized format, in this case, from a .tif to a .dds, by the Resource Compiler.

Getting ready

Let's go over what you need to do to be able to create textures for CryENGINE.

Photoshop must be closed for the installation of the CryTIF plugin to work.

You should have completed tutorial one or have run the SettingsMgr.exe to ensure that...