The easiest way to create assets for partial-body animation is to remove the animation channels for certain bones in the DCC App. That means that you have to create a set of special animations that influence just a limited set of bones and not the entire skeleton.
To complete this recipe, you must finish the Creating animation for your character recipe mentioned in the earlier sections of this chapter.
Let's create an upper body only animation:
When we last exported this animation, we exported it as a full body animation. Exporting an upper body animation is much the same as exporting a full body animation. You need to select a root of a hierarchy in the skeleton and add that to the Export Bones list manually.
Select the Bip01 Spine bone and then click Clear List in the Bone Export options and then Add Selected. This will add the bone
Bip01 Spine
to the node list.
You are now ready to...