Book Image

iPhone JavaScript Cookbook

By : Arturo Fernandez Montoro
Book Image

iPhone JavaScript Cookbook

By: Arturo Fernandez Montoro

Overview of this book

Undoubtedly, the iPhone is one of the most exciting mobile devices in the world. Its iOS is used in other Apple devices such as the iPad and iPod Touch. With this book you'll learn how to build and develop applications for these devices without applying Apple's burdensome and at times restrictive technologies. Just use your experience and knowledge combined with web front-end technologies like JavaScript to build quality web apps. Nobody will know you haven't used Objective-C and Cocoa. The iPhone JavaScript Cookbook offers a set of practical and clear recipes with a step-by-step approach for building your own iPhone applications applying only web technologies such as JavaScript and AJAX. Web developers won't need to learn a new programming language for building iOS applications with a native look and feel. The first part of the book introduces you to the world of iPhone applications. Understanding how it works is required for designing good user interfaces for this device. You will continue learning about how to apply multimedia features to your applications. Common features of web applications, such as AJAX and SQL, can also be applied to our iPhone applications. The third part of the book explains how to deal with specific features of iPhone such as the accelerometer. At the end, you learn how to offer additional features through external websites. With the iPhone JavaScript Cookbook, you will be able to develop outstanding web applications with a for Apple's mobile devices, offering your users all of the advantages of the native look and feel.
Table of Contents (17 chapters)
iPhone JavaScript Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Undoubtedly, images and graphics are very important for the user interface of any kind of application. Web applications for iPhone aren't an exception. In fact, we can use many different kinds of images, from photos taken with the iPhone's camera, to geometric figures, or even maps.

This chapter focuses on how to use graphics and images to improve the user's experience with their iPhone and our applications.

The chapter shows the fundamentals of graphic and images for iPhone applications, and then goes ahead to teach you how to build more sophisticated interfaces. Take the chapter as a starting point because the options for building web applications for iPhone, using images and graphics, are infinite.