Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Managing audio properties and keeping silent


When Steve Jobs first introduced the iPhone in 2007, he declared the device to be a phone, Internet browser, and an iPod all in one. The last point specifically was of great importance at the time, as the iPod brand was far and away the strongest line of MP3 players available on the market.

Immediately it became clear that the iPhone would be a pocket device designed to hold all of the user's music, movies, and more. When the App Store was announced, it was clear from day one that developers would be working on a platform that was used as a multi-feature device throughout the day.

As the device is most likely our user's primary audio device, we may see a situation quite often where the device is being used as an MP3 player while also using our application. As such, we should be mindful to not to hog the device's audio properties.

The most important interface function we should provide is to take note of the current audio state of the application...