Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Accounting for resolution and aspect ratio changes


The aspect ratio of the iPad is drastically different from the iPhone. The widescreen format of the iPhone creates two drastically different formats, with the portrait view commanding a majority of application use cases and the landscape mode being relegated to mostly video consumption. In contrast, the iPad is well prepared for applications of all types in either orientation.

When working on the iPhone and iPod touch, we work strictly with a 320 pixel by 480 pixel resolution. The iPad was introduced with a 768 pixel by 1024 pixel resolution, creating a stark screen contrast upon first announcement.

Couple this change in display with a new screen aspect ratio, moving from 1:1.5 on the iPhone to 4:3 on the iPad, and it was soon apparent to designers that such technical changes would require drastic design changes.

Let's take a look at resolution and the important role that it will play in our interface.

Getting ready

For this recipe,...