Book Image

iPhone User Interface Cookbook

By : Cameron Banga
Book Image

iPhone User Interface Cookbook

By: Cameron Banga

Overview of this book

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
Table of Contents (18 chapters)
iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
The Importance of Direct Manipulation
If you need a stylus, you blew it

Designing an app using skeuomorphic designs


Whereas the original iPhone was a novel device unlike anything users had seen before, the iPad brings out a somewhat different initial impression.

In specific, the iPad isn't unlike favorite non-digital devices in many respects. It shares many size and shape characteristics with books, maps, television screens, day calendars, printed photos, and much more.

Because the iPad can mimic physical items much differently than the iPhone and iPod touch, we should consider this fact when designing our interface.

In this recipe we'll discuss skeuomorphic designs, which are digital interfaces that resemble a physical item that performs the same task as the application.

Getting ready

Ideally, we will have an iPad on hand with several good examples of quality skeuomorphic applications. Some examples include iBooks, Notes, Calendar, and Contacts.

How to do it...

The larger device size of the iPad lends itself to more opportunities for a skeuomorphic interface design...