Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Attaching event listeners to images


In this recipe, we'll attach event listeners to images. As we can only attach event listeners to paths with our Events class, and as images drawn on the canvas aren't classified as paths, we can create a rectangular region that overlays an image in order to attach event listeners to the rectangular region, and consequently attach event listeners to the image.

How to do it...

Follow these steps to draw two different images and then attach mouseover, mouseout, mousedown, and mouseup event listeners to them:

  1. Link to the Events class:

    <script src="events.js">
    </script>
  2. Define the writeMessage() function which writes out a message:

    <script>
        function writeMessage(context, message){
            context.font = "18pt Calibri";
            context.fillStyle = "black";
            context.fillText(message, 10, 25);
        }
  3. Create an image loader that loads a set of images and then calls a callback function whenever all of the images have loaded:

        /*
         * loads...