Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Setting up the HTML document and starting the game


Now that we have all of the pieces for our game, including the graphics, the classes for the actors, the level, the health bar, and a completed game engine, it's time to tie it all together by setting up the HTML document and starting the game.

How to do it...

Follow these steps to set up the HTML document and start the game:

  1. Link to the JavaScript files:

    </style>
    <script src="animation.js">
    </script>
    <script src="Controller.js">
    </script>
    <script src="Model.js">
    </script>
    <script src="View.js">
    </script>
    <script src="Level.js">
    </script>
    <script src="Actor.js">
    </script>
    <script src="HealthBar.js">
    </script>
  2. Initialize the controller:

    <script>
        window.onload = function(){
            new Controller("myCanvas");
        };
    </script>
  3. Embed the canvas inside the body of the HTML document:

    <canvas id="myCanvas" width="900" height="600">
    </canvas...