Apple prohibits the installation of third-party plugins on iOS, preventing Safari or any other browser from running Flash content. Unfortunately, this prevents those using iOS devices from accessing the thousands of popular web-based Flash games and applications that are out there.
Until recently, the growing popularity of iOS had left Flash developers, who were wishing to deliver their existing content to Apple's platform, in a difficult position. The only realistic solution was to completely rewrite their projects for iOS using Objective-C, while continuing to maintain the existing ActionScript codebase for web users on other platforms.
However, one of the primary advantages of AIR for iOS is that developers can re-publish their existing Flash-enabled content as native iOS apps while leaving much of the project's codebase untouched. Adobe's multi-platform goal for the Flash Platform has meant that Flash developers can target iOS while using the same development environment that...