Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Tracking movement


One important touch-based event that we haven't looked at yet in detail is TouchEvent.TOUCH_MOVE. This event is fired whenever the user moves a finger across the screen and can be queried to determine the contact point's coordinates. Every time the user's finger changes position, a new TOUCH_MOVE event is dispatched.

Although startTouchDrag() and stopTouchDrag() are recommended for dragging objects, you can instead update an object's position in response to TOUCH_MOVE events.

Let us make some changes to the code from the Dragging multiple display objects recipe to do this.

Getting ready

If you haven't already done so, complete the Dragging multiple display objects recipe before proceeding.

You can continue to work with your code from that recipe. Alternatively, from the book's accompanying code bundle, open chapter5\recipe4\recipe.fla into Flash Professional and work from there.

How to do it...

Perform the following steps within the FLA's document class:

  1. Move to the constructor...