Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Loading bitmaps at runtime


It is a common practice to minimize an app's up-front load time and memory footprint by loading graphics resources on demand. When making use of bitmaps, it is possible to store them outside of your app's binary and use ActionScript to load them at runtime when required.

Let us see how this is done.

Getting ready

An FLA has been provided as a starting point.

From the book's accompanying code bundle, open chapter6\recipe7\recipe.fla into Flash Professional. Its AIR for iOS settings have been applied and a dynamic text field has been added at the bottom of the stage.

Additionally, chapter6\recipe7\monkey.png has been provided, which is the bitmap we will load at runtime.

How to do it...

This recipe is split into two parts. First, we will bundle the bitmap with the app, then we will write some ActionScript to load it.

Bundling the bitmap

Perform the following steps to bundle the bitmap with the app.

  1. Open the AIR for iOS Settings panel and ensure that the panel's General tab...