Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Using drag-and-drop


The following method is for general drag-and-drop usage of assets into the workspace:

  1. 1. Open iClone and open an Explorer window.

  2. 2. Navigate to the iClone content you wish to install in the Explorer window.

  3. 3. Choose the proper tab in iClone, that is, prop if it's a prop, accessory if it's an accessory, and so forth.

  4. 4. Grab the asset file with a left-click in the Explorer window and drag it over to the iClone workspace, then release your mouse button to "drop" the file into the workspace. For an accessory or motion you would drop it onto the character.

  5. 5. To store the asset for future usage, go to the custom tab on the left menu in the Content Manager of the appropriate type of assets (prop, accessory, and so on) then press the Plus button at the bottom of the Content Manager section to add the asset.

Note

Asset management

The new folder option is located on the content management toolbar. You can create subfolders, if desired. After you use iClone for an extended time period, taking time to create a good file structure for your content will help to save time and frustration when looking for props and other assets. Use common sense folder names like transportation, weapons, aircraft, and so forth to define your file structure.

Importing new content

iClone provides an asset import feature for new content. This content must be in an acceptable iClone format before it can be imported. Click on the Import button under the Modify menu on the upper-right side of the screen for various tabs such as Set, Actor, or Animation.

The following table shows the asset type followed by the asset file extension:

Prop

iProp

Face

iFace

Accessory

iAcc

Particle

iParticle

Hand

iHand

Scene

iScene

Atmosphere

iAtm

Camera

iCam

Avatar

iAvatar

Grass

iGrass

Hair

iHair

Animation

iAnim

ImageLayer

iImgLayer

Light

iLight

Material

iMtl

Motion

iMotion

Path

iPath

Teeth

iOral

Shoe

iShoe

Skin

iSkin

Terrain

iTerrain

Tree

iTree

Water

iWater

Upper

iUpper

Lower

iLower

Legacy

vns

Working with zipped files

Most third-party assets, free and commercial, come in the form of a zip file. Double-click on the file to open the unzip dialog. Follow the steps for the pertinent zip application and save the contents to the custom content folder that was discussed earlier.

There are many zip file applications including the native Windows® zip file, WinZip, WinRAR, 7Zip, and others that share the same basic functionality. You can also unzip the file contents to a folder of your choice then copy and paste the files into the custom content folder.