Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Building a hollow room


You may have noticed there are more BSP brush creation options than we've discussed. A useful one is to create a hollow BSP with a preset thickness. This allows us to quickly create interiors.

How to do it...

  1. Start a new scene and right click the BSP cube brush icon [ ] and set it to something like 512 x 512 x 512 and set the Wall Thickness setting to 64.
  2. Click on the tick box for Hollow. If for some reason you can't find your brush in the scene click the Go To Builder Brush icon on the left-hand side of the editor.

  3. Press CSG Add [ ] or Ctrl + A.
  4. Turn on Unlit mode (so you can see inside the hollow box) by pressing Alt + 3.

  5. Drive the camera inside the geometry.

  6. Hold down L and click on a surface inside the box. Drag the resulting light up a bit, so it lights the scene well. Turn on Lit mode by pressing Alt + 4.

Placing imagery on BSP geometry

  1. Let's assign a Material to the geometry. Select a surface of one of the wall surfaces visible in the perspective viewport and...