Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Revealing and hiding scene actors during gameplay


In this recipe we'll look at revealing and hiding actors in the scene using Trigger events and Kismet actions. One consideration is that even though we can hide an object, that won't prevent it from being there, and it's possible to collide with it even when it isn't visible. We'll use a Change Collision action to handle that, and a Toggle Hidden action to handle the visibility.

Getting ready

Open Packt_04_RevealActors_Start.UDK or continue from where you were in the last recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. With these, we'll create a sequence where one is visible when the level loads, and touching it hides it and reveals another. In many games, this is a core process for collecting objects, though they might as easily be destroyed as hidden. Usually in such cases there is additional feedback to the player to strengthen the...