Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using Take Damage events to produce explosions


In this recipe we'll introduce an event that allows you to fire off actions when an actor happens to take damage from the player or from a Bot. This lesson will also cover how to add particle emitters to the event to generate explosions. Rather than use many particle emitters we'll teleport a single emitter from place to place whenever it is needed.

Getting ready

Open Packt_04_Explosions_Start.UDK or continue from where you were in the previous recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. In gameplay, they are exposed in order by touching one after the other. Each of these is represented in Kismet by an Object Variable. These are indicated as KActor_0 to KActor_4. Locate the Object Variable KActor_0 in the commented section Collect All Four Orbs. Right-click on it and choose Select KActor_0 in level.

  2. In the section commented Initial Conditions...