Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Tidying up Kismet networks using Sub-sequences


In this recipe we'll introduce the way to create Sub-Sequences. Sub-Sequences allow you to contextually split up parts of the Kismet network that can stand in isolation. You can still connect to them, and send out connections to other Sub-Sequences. Kismet has a Sequences Window usually docked at the lower right-hand side. When you create Sub-Sequences they show up here, nested under the main sequence. You can create Sub-Sequences inside of other Sub-Sequences. In the icons row at the top of the Kismet Editor, there is an up arrow [ ] that lets you navigate from a Sub-Sequence to the main sequence.

Getting ready

Open Packt_04_SubSequences_Start.UDK. This continues from where you were in the previous map. In this map the Bot handling is already set up, from previous recipes. Look at the section Bot Handling.

How to do it...

  1. Hold Ctrl + Alt and drag a selection marquee around the entire section of Kismet, as shown here:

  2. Right-click over the empty...