Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Prefabs including Kismet references


In this short recipe we'll furnish the scene with two Shrines using a pre-built asset that has been saved as a Prefab. A Prefab combines any number of actors into a single unit. The point of this recipe is to note that if the Prefab actors include references to Kismet, then the Kismet is saved with the Prefab asset as a Sub-Sequence.

Getting ready

Open the map Packt_04_Prefabs_Start.UDK. The scene consists of a cave mouth, looking out onto a landscape that the player cannot reach during gameplay.

How to do it...

  1. First, let's look at how to create a Prefab which includes objects that participate in Kismet. Open Kismet [ ] and look for the section commented NightDayCycle. This is an example that is set up in the bonus online recipe Creating an animated day to night transition (available at http://www.packtpub.com/sites/default/files/downloads/1802EXPUnrealDevelopmentKitGameDesignCookbook_BonusRecipes.PDF) introducing topics such as sky dome creation, a Night...