Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Obtaining a trigger event off a RigidBody


It is possible to cause a Trigger event to only fire off upon contact with a RigidBody thrown around in the scene under physics. This would be good in a case where a door at the bottom of some stairs is locked and you can't open it. Tipping over a fridge so it falls down some stairs under physics to break the locked door would offer a plausible solution and a good game play challenge.

How to do it...

  1. Create a basic scene using the Midday Lighting map template. Set the GameType for PIE to UTGame. This is done through View | World Properties under Game Type.

  2. Ensure the scene has a Trigger and a Mover at the same location animated by a Matinee action. The Matinee will be set to play when the Trigger is touched, so you'll need to add a Trigger Touch event in Kismet, but we want it so the player doesn't launch this event. So in the Trigger Touch event properties turn off Player Only.

  3. In the Trigger Touch event's properties set the entry for Class Proximity...