Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adjusting player speed


A good place to start getting to know the internal variables for the player is the web page http://wiki.beyondunreal.com/UE3:Pawn_internal_variables_(UDK).

This page doesn't show you how to change values at our disposal but it can help elucidate ways a pawn can work.

One important variable to set for characters is how fast they move, particularly if their speed has to vary in different situations. This is what we'll deal with in this recipe, by creating a hotkey controlled sprint capacity for our player pawn class.

Getting ready

Open the file Packt_06_Sprint_Start.UDK and note the PlayerStart is within a long passage. We have to run really fast to clear a sinking door, and if we don't we're fried. One way to adjust player speed is through an edit to the MyPawn.UC class, so open this in ConTEXT: C:\UDK\~\Development\Src\MyGame\Classes\MyPawn.UC.

Tip

You can also set a key for the player speed in Kismet using a New Action | Misc | Console Command action with a command entered...