Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Static Cubemap creation and real-time reflection


To create a reflection of the live scene requires feeding a camera view from six different angles to a Material on an object, such as a screen or water surface. The first way to do this is by creating a Cubemap (which is static) and the other is by creating a RenderToTextureCube (which works in real time). A RenderToTextureCube is an extension from the single surface 2D RenderToTexture asset, which is good for security camera footage and portals.

Getting ready

Open the scene Packt_09_ReflectProces_Start.UDK, which shows an energy chamber.

How to do it...

  1. Open the Content Browser and switch to the Actor Classes tab. Look in the list for Uncategorized | SceneCaptureCubeMapActor (or else uncheck the Show Categories checkbox and look in the list under SceneCaptureActor | SceneCaptureCubeMapActor).

  2. Highlight this and right-click in the middle of the scene and choose Add SceneCaptureCubeMapActor Here. A big black ball will appear and you'll need to...