Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Objects


Tables and functions are objects. Variables do not actually contain these values, only references to them. Tables are also used in what is known as object-oriented programming. Functions that deal with a particular type of value are part of that value. Such a value is called an object and its functions are called methods. In Corona, we'll be focusing more on display objects since they are essential for game development.

Display objects

Anything drawn to the screen is made by display objects. In Corona, the assets you see displayed in the simulator are instances of display objects. You have probably seen shapes, images, and text, which are all forms of display objects. When you create these objects, you'll be able to animate them, turn them into backgrounds, interact with them using touch events, and so on.

Display objects are created by calling a function known as a factory function. There is a specific kind of factory function for each type of display object. For example, display.newCircle...